patriboz
patriboz
- Implemented smooth character rotations while swimming vertically. 90deg when ascending on `SPACE` and -90deg when descending on `C`. Combined with `WSAD` results in 45deg or -45deg respectively. - Implemented...
With this PR I intend to fix: - a teleport issue, that was caused by `physicsScene.raycast(localVector, localQuaternion)` colliding with the grabbed object on the first frame, although physical actors are...
This PR adds general key indicators to the scene edit tool. Indicators are shows when: - User enters edit mode by pressing ~ Indicators are hidden when: -User leaves edit...
This PR fixes the following issues when editing scenes: **- Grabbed object transform out of sync** `object.updateMatrixWorld` was called before the transform, which caused jitters. **- Collisions** Querying only forward...
This branch was branched off https://github.com/webaverse/app/tree/patriboz/tilde-grabbing And follows after https://github.com/webaverse/app/pull/3714 The scope of this PR is to move all functionality for scene editing from `game.js` to `grab-manager.js`. Functionality itself wasn't...
Fix for https://github.com/webaverse/app/issues/3566 Added eventListener for die-events to pet apps within localPlayer.wear.
This PR introduces the following features: **Melee combat: LocalPlayer can get hit. Weapon collision based on weapon hitbox (character-hitter.js & game.js)** Using a weapon will now query collisions based on...