patriboz
patriboz
> Why is the character controller in charge of pet destruction? > > It should be put here: https://github.com/webaverse/app/blob/master/metaverse_components/pet.js Done
> I encountered this error when npc first try to use sword, any idea ? > >   I added logic for weapons without combos, so this should be...
@zenkale **Issues 1 & 2:** In this branch the sword still has the (old) combo as one animation (3 swings). This is the correct behavior for a single animation, it...
Fix: https://github.com/webaverse/app/pull/3694
Fix: https://github.com/webaverse/app/pull/3633
Updated Fix: https://github.com/webaverse/app/pull/3633
This fix https://github.com/webaverse/app/pull/3453/commits/d7bead37723bd41575fe0c4a067d2a5ec2491c25 will prevent the chest from throwing weapons out, but I figured the issue is more complex. When I open the chest first and leave the silk on...
https://user-images.githubusercontent.com/49231818/183097973-8076a747-cafd-4852-930f-df2e32e40674.mp4
This should be fixed with: https://github.com/webaverse/app/pull/3453
This and the console errors should be fixed with this: https://github.com/webaverse/neon-club/pull/4