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Patriboz/fix transform issues
With this PR I intend to fix:
- a teleport issue, that was caused by
physicsScene.raycast(localVector, localQuaternion)
colliding with the grabbed object on the first frame, although physical actors are being disabled before. - placing grabbed object based on the bounding box of its physical mesh.
Current master: https://youtu.be/uhOdCu5TQI8 This PR: https://youtu.be/Udk5qs859gk