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Patriboz/fix transform issues

Open patriboz opened this issue 2 years ago • 0 comments

With this PR I intend to fix:

  • a teleport issue, that was caused by physicsScene.raycast(localVector, localQuaternion) colliding with the grabbed object on the first frame, although physical actors are being disabled before.
  • placing grabbed object based on the bounding box of its physical mesh.

Current master: https://youtu.be/uhOdCu5TQI8 This PR: https://youtu.be/Udk5qs859gk

patriboz avatar Sep 22 '22 10:09 patriboz