pastdue
pastdue
I'm going to postpone merging this until I get the gfx_api PR merged, as that's very close to done - just a bit of cleaning up to do (which I...
Marking this as WIP because it now requires rebasing / refactoring to work with the gfx_api refactor.
How much RAM do you have on your Pi4B? Is there any chance it's running out of RAM while attempting to compress textures? Note: If you just want to play...
Are you testing with 4.3.5, or the latest master branch? (The latest master branch includes numerous rendering changes, including support for instance rendering & shadow maps, which should impact performance.)...
> Do you have a target where you would want to disable `BitInt` too? We currently patch things ourselves to disable `BigInt` support for some targets, so if you can...
> Why do you need to disable it though? We have scenarios in which we create contexts with a limited subset of JS language support, and we disable features such...
> You could still do that by creating a raw context and not adding big int support, even though support for it could be builtin. Yep, we already do this....
Without getting too far off-topic, even if switching to ``, it is recommended to check `__STDC_NO_ATOMICS__`, since atomics is an optional feature of the C11 standard. > `__STDC_NO_ATOMICS__` The integer...
> We technically can close now that I got this working, dir was under ~.local/share/warzone2100/maps/ Depending on the package, that is indeed sometimes the case. But sometimes it isn’t (example:...
Largely resolved by #3784