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[WIP] Remake droid sensor ranges

Open bjorn-ali-goransson opened this issue 4 years ago • 8 comments

This is my take on the droid sensor ranges:

Screenshot from 2020-05-07 19-35-36

bjorn-ali-goransson avatar May 02 '20 08:05 bjorn-ali-goransson

What is the current problem with the sensor ranges? Can you show/describe?

What do you want to do?

berserkingyadis avatar May 02 '20 08:05 berserkingyadis

The short 'n sweet of the sensor ranges (Shift+F12) is that they are ugly. My suggestion is a surprise though :grin:

Screenshot from 2020-05-02 10-23-53

bjorn-ali-goransson avatar May 02 '20 08:05 bjorn-ali-goransson

Here's my take on them

bjorn-ali-goransson avatar May 07 '20 17:05 bjorn-ali-goransson

Lookin great!

image

image image

(You should add screenshots if you make a proposal for a visual feature, not everybody can compile.)

berserkingyadis avatar May 07 '20 17:05 berserkingyadis

Thanks!

BTW: I know it looks kinda wonky on sharp angles, but there's not much I can do in my capacity to fix that. I believe it's good enough though and also better than the current effect.

bjorn-ali-goransson avatar May 07 '20 17:05 bjorn-ali-goransson

I'm going to postpone merging this until I get the gfx_api PR merged, as that's very close to done - just a bit of cleaning up to do (which I will hopefully have a chance to do soon).

(This will have to be rebased and likely refactored after that merge.)

past-due avatar Sep 19 '20 15:09 past-due

Just like we added a stencil_mode to the gfx_api, I guess we should/could add a depth_vbo_mode, an FBO that we later can bind as a texture.

bjorn-ali-goransson avatar Nov 21 '20 07:11 bjorn-ali-goransson

Marking this as WIP because it now requires rebasing / refactoring to work with the gfx_api refactor.

past-due avatar Dec 19 '20 15:12 past-due