warzone2100
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[WIP] Remake droid sensor ranges
This is my take on the droid sensor ranges:
What is the current problem with the sensor ranges? Can you show/describe?
What do you want to do?
The short 'n sweet of the sensor ranges (Shift+F12) is that they are ugly. My suggestion is a surprise though :grin:
Here's my take on them
Lookin great!
(You should add screenshots if you make a proposal for a visual feature, not everybody can compile.)
Thanks!
BTW: I know it looks kinda wonky on sharp angles, but there's not much I can do in my capacity to fix that. I believe it's good enough though and also better than the current effect.
I'm going to postpone merging this until I get the gfx_api PR merged, as that's very close to done - just a bit of cleaning up to do (which I will hopefully have a chance to do soon).
(This will have to be rebased and likely refactored after that merge.)
Just like we added a stencil_mode to the gfx_api, I guess we should/could add a depth_vbo_mode
, an FBO that we later can bind as a texture.
Marking this as WIP because it now requires rebasing / refactoring to work with the gfx_api refactor.