pastdue

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@supervacuus @Swatinem: I've opened a PR in the sentry crashpad repo to fix this: https://github.com/getsentry/crashpad/pull/78

> @icculus, @sbc100 I would really love to have this feature in emscripten 3.1.48. Is there a risk to cherry pick [a5e9d9b](https://github.com/libsdl-org/SDL/commit/a5e9d9bd7ef195e27565a3e5743579eb0891b9f8) for the next 2.28.x release? @icculus Just bumping...

Please go to Options > Video Options and try using the Graphics Backend option of “OpenGL ES” or “Vulkan”. (You will need to back out and quit WZ from the...

Try reconfiguring with `-DENABLE_DISCORD=OFF`

That feature won’t work anyway on your system, and shouldn’t be built into the binary by default in a number of cases it currently is. (This will be fixed for...

1. Is it just the mouse, or does the whole game also freeze? 2. Do in-game keybindings work when this occurs? 3. Do you have "Trap Cursor" enabled under the...

Please re-try testing with 4.4.2 (just released). If it still occurs in fullscreen mode, please: 1. Try to see if you can reproduce it when using “Windowed” and “Desktop Full”...

I have good news and bad news: No one else has been able to reproduce this issue (on various Linux distros) thus far. From what you are describing, it sounds...

@CyrilRoll The fix for this has now shipped in version 4.5.2.

> In multiopt.cpp the motds are sent along other game options. It would be serialized with the number of motds (NETuint8_t) and a couple of strings for each motd (NETstring(locale,...