pastdue
pastdue
> Something seems to be broken in this PR with regard to OpenGL rendering backend. Even with "volumetric lighting = off" (but also reproduces with other value for the setting),...
Interestingly, this doesn't reproduce locally for me. But I just noticed you seem to be running `4.2.3-3`, which looks like the version from the Ubuntu "universe" repo. This is considerably...
> To add, and correct me if wrong but the new location to acquire said sequences is from this repo: https://github.com/Warzone2100/wz-sequences Should be the same files, but yes - that's...
Our release cadence is currently: 1. “Major” release with larger changes that require more testing (this usually has at least one beta / pre-release before it becomes stable) 2. Followed...
> Issue is that incorporating list of patches in builds procedures taken from commits beyond some number of such patches usually if commits non-sequential creates some rejections 😞 (all because...
> currently a 404 Not Found page. We'll make sure to fix the page link, as providing the information on the upsides of native builds is key. > There may...
@Marek19755 I’m afraid we’ll need more information to try to diagnose your issue. What OS are you running, and where did you download Warzone 2100 from?
> I think i will update the translatable strings, there shouldn't be any issues if i do. Please do not do this - these files are updated by a maintenance...
Each map should be individually packaged as a .wz file. These are the assets listed on every GitHub Release (example: https://github.com/Warzone2100/maps-2p/releases), and also served from the maps database site (https://maps.wz2100.net),...
> The contents of the uploaded .zip and .tar.gz for the git hosted maps-2p releases contain all the files without using the .wz format. Can that be changed to have...