Pavel Rojtberg
Pavel Rojtberg
it seems that our imgui code lags behind by one frame. I would like to investigate this first, before adding this workaround
imgui does not seem to lag. please try again, whether latest master fixes the issue
> OK, it'll take me a while because I never built OGRE with python support. oh, I meant meshviewer master. The changes are on python side. Also, for ogre the...
FYI the issue was that we were downloading the image from the backbuffer after swap buffers. This is platform specific and can result in an image that is 2 frames...
I am not sure whether it is important to exactly know which animation is skeletal and which is vertex based. In any case I would rather re-group them instead of...
> Would it be useful to remove all the _T() macros (using Regex maybe) and use Ogre::String everywhere? at some later point maybe, as the priority right now should be...
I think a better solution would be to create an installer, so users do not have to navigate to this folder in the first place.
> I theorize invalidating only this material instead of the entire rtss default will allow for integration of Caelum and the volume terrain. unfortunately the RTSS is all or nothing...
cannot reproduce here
I tested the windows package via wine