ogre-meshviewer
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Vertex and Skeletal animations are not separate
It seems that Vertex and Skeletal animations are treated like mutually exclusive (from what I see in the code).
My proposal is this:
To maintain the current code as much as possible (iterating over all the Entity animations).
Show how many Skeletal animations and Vertex there are and then show a [V] for the Vertex Animations and a [S] for the Skeletal Animations to distinguish them.
I am not sure whether it is important to exactly know which animation is skeletal and which is vertex based.
In any case I would rather re-group them instead of adding the [S], [V] tags.