Patrick Exner (FlameLizard)
Patrick Exner (FlameLizard)
Godot version: v4.0.dev.custom_build [1d6f8ad83]  Also not sure if that's related but I also get the following errors when opening the project: ``` Failed loading resource: res://example.gdextension. Make sure resources...
In my opinion in would be very useful to have a Transform space conversion node or probably rather plural nodes for transform space conversions (object/model space to world space and...
Removes the reference of vertex function for particle shaders from the Introduction to shaders. As of 4.0 there is only ``start`` and ``process`` functions.
This Pull Request visualises the emission shapes from the GPU and CPU Particle Systems. Closes https://github.com/godotengine/godot-proposals/issues/7826 ## Showcase ## Features - [x] Handles for shapes manipulation - [x] Sphere -...
### Godot version v4.0.alpha12.official [2c11e6d9e] ### System information Windows 10, Vulkan, AMD Radeon 580 Series (GPU) ### Issue description Running the Godot4Beginners course shows these visual artifacts on all meshes:...
I tried to orient myself around the guides from David's PR dicussion: https://github.com/godotengine/godot/pull/78859 I haven't tested the changes yet. I would like to receive feedback for a good implementation.
### Issue description ## General / Usability - [ ] Sphere Mask (masks the output of another node in a sphere shape (with smooth falloff)) - [ ] Dither Node...
* updates godot-cpp submodule to 4.3 * adds support for the new GDExtension docs system from 4.3