ShaderV
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Feature Proposal: Transform Conversion node(s)
In my opinion in would be very useful to have a Transform space conversion node or probably rather plural nodes for transform space conversions (object/model space to world space and vice versa etc.)
This would enable more beginners to start experimenting with visual shaders and since Unity has a similar node, it would attract some of them as well
@paddy-exe As I don't know anything about it, it would be nice if you provide some links about it for CanvasItems (as this plugin 2d-only). Anyway it will take some time on my side to understand what is it and is it possible (and how) to implement it in a right way. But if you know how to do it properly, it would be great if you open PR :)
@arkology I am sorry for my misunderstanding 😅 I thought you were also open for spatial shader nodes PRs My work is mostly focused on that. The transform node was specifically meant for spatial ones. I would close this proposal if you are only focusing on canvas item shaders. But I do have other nodes than I can PR👍🏻
Yes, this plugin will remain 2D-only, because I know nothing about 3D 😄
I could provide the 3D version if you don't mind🤔 I used most of the nodes already anyway for spatial shaders Here a link to some shaders I used your plug-in for: https://twitter.com/patrick_exe/status/1549429961110454274?s=21&t=tHWLjmhqSlHcUXXST2mRGQ
@paddy-exe sorry, I decided to stay on 2D side :D For 3D there's another great visual shaders library: https://github.com/Maujoe/Godot-Visual-Shader-Node-Library
@paddy-exe sorry, I decided to stay on 2D side :D
For 3D there's another great visual shaders library: https://github.com/Maujoe/Godot-Visual-Shader-Node-Library
No problem😅 thanks though for letting me know. I can maybe still contribute for the conversion to Godot 4 though