GodotVisualShader-Extras
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[TRACKER] New nodes in the works
Issue description
General / Usability
- [ ] Sphere Mask (masks the output of another node in a sphere shape (with smooth falloff))
- [ ] Dither Node (see here)
Sky Shader
- [ ] Mie Scattering (Wikipedia article)
- [ ] Rayleigh Scattering (Wikipedia article)
- Phase function (Henyey-Greenstein) (Scientific paper)
- [ ] Raymarching function (to give a volumetric effect to clouds) (see here)
Water Shader
- [ ] Beer's Law (Wikipedia article)
- [ ] Phase function (Henyey-Greenstein) (Scientific paper)