Pablo Delgado
Pablo Delgado
Tested with latest master (1.0.77) and Blender 3.0.1. To reproduce: 1. open Blender 2. switch to 'USD Hydra' Render Engine 3. switch to MaterialX tab 4. press 'New' -> view...
Tested with latest master (1.0.77) and Blender 3.0.1. To reproduce: 1. create two cubes and one material with MaterialX graph assigned 2. assign the material to both cubes 3. export...
I've compared parts of MaterialX's UsdPreviewSurface BSDF implementation against Pixar's current shading logic and believe to have found some discrepancies: Commit be438a4 addresses the calculation of F0 and F90 values...
When trying to build MaterialXView, I encounter following error with Xcode 12.4 on Catalina 10.15.7 (sorry for the outdated setup!): ``` [100%] Linking CXX executable ../../bin/MaterialXView Undefined symbols for architecture...
Currently, checking against the MaterialX version in C++ code can be code-heavy: ```c++ #if (MATERIALX_MAJOR_VERSION > 1) || \ (MATERIALX_MAJOR_VERSION == 1 && MATERIALX_MINOR_VERSION > 38) || \ (MATERIALX_MAJOR_VERSION ==...
When using the C++ API with default settings, very small or large float values (f.i. from an external data source) can cause a programmatically generated document to be invalid. Following...
This PR adds a command line arg which can be used to test alternative scenes in order to evaluate the RTXDI SDK. Additionally, after the scene is loaded, we switch...
When combining both options in the RTXDI sample application, following artifacts can be observed: latest revision, RTX 2070
Hello - thank you for this great resource! I recently had the need for a [(cultured) pearl](https://en.wikipedia.org/wiki/Cultured_pearl) material - and the first thing I did was checking out this DB....
### Description of Issue This is an isolated bug report for the issue mentioned in #2479. The scene [VeachAjar.zip](https://github.com/PixarAnimationStudios/OpenUSD/files/15049436/VeachAjar.zip) throws multiple error messages and renders incorrectly with Storm's metal backend:...