Pablo Delgado
Pablo Delgado
Why? This disallows serious work based on exported scenes.
Thanks for the answer, this definitely makes sense! But I think that instancing is possible even without a root-level USD prim. I've crafted an example here: ``` #usda 1.0 (...
I think this is the issue we're talking about: https://github.com/PixarAnimationStudios/USD/issues/1502 Wrapping the nodes in a nodegraph seems to work.
I would expect this to be fixed in the latest USD version as multiple MaterialX issues have been addressed since USD 21.11: https://github.com/PixarAnimationStudios/USD/issues/1785 https://github.com/PixarAnimationStudios/USD/issues/1784 https://github.com/PixarAnimationStudios/USD/issues/1629 https://github.com/PixarAnimationStudios/USD/issues/1581 I've implemented construction of...
Great to hear! I've recently did some work to update RprUSD to v22.05 - I've set up a draft PR here: https://github.com/GPUOpen-LibrariesAndSDKs/RadeonProRenderUSD/pull/557
Just tested it again with the latest revision: it doesn't crash anymore. But it still keeps jumping to the 'Shader Editor', making the MaterialX graph editor barely usable.
Hi Aaron. Unfortunately I can't determine what's wrong based on the first error message. So here's what I think you can try to get it to work: - update the...
Texture support is still work-in-progress, but I expect it to be finished soon. I will then add multiple assets with textures. For now, USD+MDL assets with textures should already be...
Me too with JRE 1.8.0_251 on Windows. Weirdly, it does not affect all machines: a fuse is being rendered perfectly fine after a relog, whereas a resistor becomes invisible. I've...
I've run into #2565, which might be related. Before relog:  After relog: 