Pablo Delgado

Results 25 comments of Pablo Delgado

Why? This disallows serious work based on exported scenes.

Thanks for the answer, this definitely makes sense! But I think that instancing is possible even without a root-level USD prim. I've crafted an example here: ``` #usda 1.0 (...

I think this is the issue we're talking about: https://github.com/PixarAnimationStudios/USD/issues/1502 Wrapping the nodes in a nodegraph seems to work.

I would expect this to be fixed in the latest USD version as multiple MaterialX issues have been addressed since USD 21.11: https://github.com/PixarAnimationStudios/USD/issues/1785 https://github.com/PixarAnimationStudios/USD/issues/1784 https://github.com/PixarAnimationStudios/USD/issues/1629 https://github.com/PixarAnimationStudios/USD/issues/1581 I've implemented construction of...

Great to hear! I've recently did some work to update RprUSD to v22.05 - I've set up a draft PR here: https://github.com/GPUOpen-LibrariesAndSDKs/RadeonProRenderUSD/pull/557

Just tested it again with the latest revision: it doesn't crash anymore. But it still keeps jumping to the 'Shader Editor', making the MaterialX graph editor barely usable.

Hi Aaron. Unfortunately I can't determine what's wrong based on the first error message. So here's what I think you can try to get it to work: - update the...

Texture support is still work-in-progress, but I expect it to be finished soon. I will then add multiple assets with textures. For now, USD+MDL assets with textures should already be...

Me too with JRE 1.8.0_251 on Windows. Weirdly, it does not affect all machines: a fuse is being rendered perfectly fine after a relog, whereas a resistor becomes invisible. I've...

I've run into #2565, which might be related. Before relog: ![2020-06-07_12 48 27](https://user-images.githubusercontent.com/3663466/83967883-8dd82d80-a8c5-11ea-8d4b-8afaf9a9d8b1.png) After relog: ![2020-06-07_12 48 46](https://user-images.githubusercontent.com/3663466/83967890-92044b00-a8c5-11ea-8759-b58d204dc062.png)