p0nce
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Hi, the new fromEulerAngles/toEulerAngles have changed to use a better ordering of axis, this could break your code if you already used it. https://github.com/d-gamedev-team/gfm/commit/f78e23613402f8a082283fb2a5528d104b8aebad
Hi again, if upgrading the gfm:sdl2 dependency to 2.0.x, you'll be able to drop some useless code and the dependency to the "colorize" package.
Yes before 2.0.x gfm:sdl2 depended on gfm:core which contained a Logger implementation which depended on colorize. This was odd and this is not the case anymore. Cool to see you...
Yes, it is a `std.experimental.logger`. (Unrelated: if upgrading to gfm:sdl2 2.0.x, beware because no SDL subsystem will be initialized anymore by SDL.this(). Eg: https://github.com/d-gamedev-team/gfm/blob/master/examples/simpleshader/simpleshader.d#L27 )
You can have BuildOptions.debugMode and BuildOptions.releaseMode at once, and the second disable the contracts.
Et pourquoi pas le « journal du passé » ?
Peut-être combiner les deux racines pour un maximum de précision. `Neurotrucage profond` `hyper-` rapporte au plus haut degré, mais rien n'indique que l'apprentissage profond soit le plus haut degré de...
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Un pointilleux ?
L'Epopée Utilisateur, ca me parle.