oscar-broman
oscar-broman
Can someone give this guy a damn job already? I'm tired of seeing this message.
You need to put a unique key, otherwise they will be stored as the same key.
The reason this happened was I did `streamPickle.unpickle[Any]` followed by pattern matching. It worked when it was used via the console or in production, but not during dev mode. Being...
After the patch I did, it works. I think many things don't work in amx_assembly with the JIT, but I only modify the AMX in `OnJITCompile`, which works just fine.
You can already get a stack trace without using crashdetect: https://github.com/Zeex/amx_assembly/blob/master/stack_trace.inc If you mix this together with https://github.com/oscar-broman/samp-introspect/blob/master/introspect-debug-info.inc then you've got pretty much all you need. BTW I'm assuming you...
As seen [here](https://github.com/d3/d3-shape/blob/master/src/arc.js#L87), `arc` does not take any arguments. Why is `data` required [here](https://github.com/airbnb/visx/blob/master/packages/visx-shape/src/shapes/Arc.tsx#L44)?
Weapons shouldn't be strictly monitored, though, as they could have been given by a filterscript or purchased in ammu-nation. I'd say some simple checks to see if ammo doesn't drop...
Which OS? Linux or Windows?
Oh - maybe the `++` in the filename causes problems. Sounds very strange, it should not matter which module it's in. Could you copy the whole `callbacks.inc` file that didn't...
It's worth mentioning the custom falling damage is still at an experimental stage. I think the best way to solve corner cases in falling damage is to look in `OnPlayerTakeDamage`...