oscar-broman
oscar-broman
The current example will always set `n` to `0`.
When Play is running with hot reloating (`sbt run`), pickling can't load a very simple, sealed class. ``` play.api.Application$$anon$1: Execution exception[[RuntimeException: java.lang.ExceptionInInitializerError]] at play.api.Application$class.handleError(Application.scala:296) ~[play_2.11-2.3.8.jar:2.3.8] at play.api.DefaultApplication.handleError(Application.scala:402) [play_2.11-2.3.8.jar:2.3.8] at play.core.server.netty.PlayDefaultUpstreamHandler$$anonfun$14$$anonfun$apply$1.applyOrElse(PlayDefaultUpstreamHandler.scala:205)...
This cause the JIT plugin to crash, even if the code is not run: https://github.com/Zeex/amx_assembly/blob/4d1955069c34ca297c376b770d7dbd4ecdf38e92/opcode.inc#L589 I solved it by changing it into this: ``` pawn case OP_SWITCH: { new x...
I compiled Zeex/samp-plugin-crashdetect@54614d5f5ebef8babef8c3717fd8b4b66b31524f and tried to run the following code. Works perfectly without crashdetect loaded; when it's loaded, however, execution seems to halt when attempting to call the native. ```...
Crashes
Could it be possible to prevent errors from killing the whole server (similar to the default behavior)? Instead of crashing and shutting down, just halt execution of the current callback....
It should be possible to browse the history with the up/down arrow keys. In order not to mess up navigation in multi-line code, it should only browse the history if...
## Compiler version 3.2.0 and 3.2.1-RC1 (version used for stacktrace below) ## Minimized code Unfortunately I've not been able to make a minimal test case. ## Output (click arrow to...
## Compiler version 3.2.0 and 3.2.1-RC1 (version used for stacktrace below) ## Minimized code Unfortunately I've not been able to make a minimal test case. ## Output (click arrow to...
I see that a lot of default objects get the rotation `356.8584, 0.0000, -1.5708` or similar values. It usually contains angles positive or negative `pi` or `pi / 2`. For...
Given SA-MP's texture replacement feature, it would be really great to be able to do this without using an in-game editor. I wouldn't mind giving it a try myself, although...