orangeadam3
orangeadam3
Yeah i think terrarium does this. I could look into it further down the line but probably not for a while.
It's a grounding error. I'm working twords a solution for 0.1.5.
I'm not sure you will need to send a specific example. The Grand Canyon, a place very close to Nevada, generates fine.
Is this with advanced water on? If this is the middle of the lake, the depths of lakes is not accurate and the elevation is just the surface of the...
The place next to it might just not be that steep on average. Also, small abrupt drops are often too small for the elevation data to pick up so theres...
It is most likely a grounding mismatch due to some obscure overpass API rules. Unfortunately, I cannot yet think of a clean solution to this. The affected area is usually...
Small hills might be too small to be picked up by the terrain dataset. Large hills (over 50m wide) should easily get picked up. The road type is decided by...
I'm not sure what you mean by fine. Overpass (aka openstreetmap) uses vectors so it can't get any more precise
That class is a simple compression skeme to reduce the amount of memory required by the mod. I guess some kind of caching system might help to alleviate this or...
Ok I commited a fix that moves some stuff out of for loops. I'm hesitant to use your caching thing, cause I think unpopulated chunks can get saved between games...