orangeadam3
orangeadam3
Whats the problem, can you be more specific. Is there suppost to be land there?
It's not really possible to address without adding some external dataset. There might be some smoothing, but water features in real life also change surface levels (like rivers going down...
Try with advanced water
Actually, the terrrain and tree api's have scalable requests. The OpenStreetMap data would need to be dropped (but you can't really see roads at a distance anyways. There is soemthing...
I'm kind of tied up in with other stuff right now to work on it. But you could try making a fork or a sub-mod. I can mabye add support...
It has been ported but was really slow. Im guess cause it repeatedly called the generators or somthing, so it really should be reworked.
I think a sub-mod would be best because this would change rendering so would definitely not be server-side only.
I think I remember someone fixing an issue like this by installing the letsecryptcraft mod. There is an included version, but it doesn't always work. https://www.curseforge.com/minecraft/mc-mods/letsencryptcraft
When you create the world go to advanced options and make sure "spawn roads" and "advanced water" are both enabled. This is also where you set the projection but it...
Make sure you are in an area with streets like a city, you need to teleport with /tpll latitude longitude. try /tpll 51.502098, -0.140086 for London. or smthn