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FBO RTT + QOpenGLWidget
Hi there! I have issues using QOpenGLWidget and OSG RTT (render to texture). It seems that QOpenGLWidget uses FBO internally and osg::Camera manages it as well, resulting in some sort of conflict (but Im not sure about the real cause). Is there a known solution for that? I can use my RTT app with QGLWidget normally, but switching to QOpenGLWidget make FBO render to texture stop working.
I have a feeling that it might be something silly.
Thanks in advance!