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FBO RTT + QOpenGLWidget

Open pablocael opened this issue 4 years ago • 0 comments

Hi there! I have issues using QOpenGLWidget and OSG RTT (render to texture). It seems that QOpenGLWidget uses FBO internally and osg::Camera manages it as well, resulting in some sort of conflict (but Im not sure about the real cause). Is there a known solution for that? I can use my RTT app with QGLWidget normally, but switching to QOpenGLWidget make FBO render to texture stop working.

I have a feeling that it might be something silly.

Thanks in advance!

pablocael avatar Aug 12 '20 07:08 pablocael