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Open Multiplayer, a multiplayer mod fully backwards compatible with SA-MP

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Would be great to add a native like `IsPlayerUsingGamepad` or `IsPlayerUsingJoypad` as built-in native to detect if player keys have anything than 0 or |128| in up/down and left/right states...

# Description Hello. We are faced with such a problem: we have a kiosk where you can rent a car. Everything is fine in the samp version, a bug is...

bug

# Description This is a known Attachments bug. It happens anytime you aim with a sniper, heat seeker, rocket launcher or camera. The attachments get in your way and you...

bug
beta-issues

Someone raised that point and I think we all agree it's valid ; just making sure we don't forget, it would be a neat feature. There's still a few points...

- [ ] execute(const command[], saveoutput=0, index=0) - [x] ffind(const pattern[], filename[], len, &idx) - [ ] frename(const oldname[], const newname[]) - [x] dfind(const pattern[], filename[], len, &idx) - [...

@Y-Less proposed some changes in his PR in #377 most of them are accepted, but I reverted a few before merging, so we can discuss about them and not be...

Rather than sending updates to entities instantly, some would be better with a `markorUpdate` method that sends all the updates at once next tick. This is to combine them in...

Maybe profile it to see how well it handles

goals: - log natives with invalid args passed - this will help server owners surface issues they may not have known about - use a consistent log format, not sentences...