open.mp
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Open Multiplayer, a multiplayer mod fully backwards compatible with SA-MP
issue #912
**Describe the bug** As the title says, if is player kicked during executing code in OnPlayerConnect it will kick client correctly serverside but not clientside. For a player it appears...
**Describe the bug** Server got randomly crashed when player disconnected. It looks like a some strange race condition **To Reproduce** Have no idea **Expected behavior** Server should not randomly crash...
When I use Chinese to set the server name or other settings in config.json, the server does not start properly. ```json "language": "中文", "name": "服务器名称", ``` As far as I...
**Describe the bug** pawn.raknet calls **OnIncomingPacket** with playerid -1, but do it only under omp server. ( Exactly like #818 Issue) **To Reproduce** Steps to reproduce the behavior: Occurring Randomly...
**Describe the bug** The server crashes after GMX, if `UseGangZoneCheck` native is used at least once and NPCs are used on the server. MCVE doesn't crash, if the `ConnectNPC` is...
Hello, I’m not sure if this has ever been noticed or reported before, but I’ll bring it up anyway. I encountered a bug while working on a skin change system...
1. Fix [#984](https://github.com/openmultiplayer/open.mp/issues/984) by adding a check `isStreamedInForPlayer` when player reported a new trailer in driver sync. 2. Add stream checks for the whole driver sync, since it also can...
https://github.com/openmultiplayer/open.mp/blob/14c7971d5a53927acfea4eab060b32a4c126f858/Server/Components/Vehicles/vehicle.cpp#L232-L237 This is from driver sync where the player can send valid, but non-streamed trailerid for him and it will be passed without checks. The solution is probably to check...
There are some animation libraries which are blocked in SAMP. It's a restriction which makes no sense. This game is about crime and no content should be restricted. I'd like...