open.mp
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Open Multiplayer, a multiplayer mod fully backwards compatible with SA-MP
**Describe the bug** If SetSpawnInfo is used with team 0 (i assume other ids work as long as they are the same), and then SetPlayerTeam is used to set to...
**Describe the bug** I noticed that if you set the skin of a player (let's call it Player_A) with `SetPlayerSkin`right after using `SpawnPlayer`, Player_A sees its PG with the skin...
**Describe the bug** The player's state remains as `PLAYER_STATE_NONE` (0) when they enter class selection for the first time. When using `TogglePlayerSpectating` `true` inside `OnPlayerRequestClass` the state also incorrectly updates...
#### 1. AllowPlayerTeleport not considering AllowAdminTeleport According to https://github.com/openmultiplayer/open.mp/blob/62e3415772e5fd6f43ff15f04058072f9722e654/Server/Components/Pawn/Scripting/Player/Natives.cpp#L882-L886 and https://github.com/openmultiplayer/open.mp/blob/62e3415772e5fd6f43ff15f04058072f9722e654/Server/Source/player_impl.hpp#L1749-L1752 the native AllowPlayerTeleport works always not considering whether AllowAdminTeleport is enabled or not before it. In older SA-MP versions...
**Describe the bug** As the title says, The current stable release of open.mp is incapable of entering/detecting the symlink folder, unlike SA:MP which capable of entering/detecting the symlink. This bug...
If you are in vehicle (PLAYER_STATE_DRIVER OR PLAYER_STATE_PASSANGER), and you die, OnPlayerStateChange will output oldstate PLAYER_STATE_SPAWNED, and newstate PLAYER_STATE_NONE, than PLAYER_STATE_ONFOOT, so if i try make per player timer when...
The paintjob limit of the game is 5 - one default paintjob and 4 custom ones. The current ChangeVehiclePaintjob implementation says id 3 should be used to remove a paintjob,...
# Description https://streamable.com/qk9lob - Driver teleports to the other location (with car) but passenger does not. Driver still sees passenger but passenger stays in old location and doesn't sees driver....
**Describe the bug** cha If you start the server with no mode, join, spawn, then change mode you end up in a half-started mode. Some weird in-between - vehicles spawn...
RCON gmx , or any "successful" reconnection, for players who are at class selection, causes them to to get stuck at the Verona Beach connecting screen before reaching OnPlayerRequestClass (which...