Oliver Faircliff

Results 32 issues of Oliver Faircliff

![image](https://user-images.githubusercontent.com/923336/107124761-a312bb00-689d-11eb-8778-18fd7d45330e.png) The initial (or second?) frame of the output doesn't seem to have it's state updated correctly, because the sky gets darker without it re-printing the sky. This becomes obvious...

bug
needs figuring out
renderer

Gravity needs to be moved to the server side.

needs figuring out

More terrain generation features would be a good idea. This is an issue to collect a list of possible ideas and work out how to implement them. Due to the...

terrain gen

In the `Game` object, we have the `reload_slices` method (triggered by `event_unload_slices` from a client after loading chunks) which trims the loaded map down to the edges of all the...

bug
needs figuring out

Clients sometimes stop receiving updates from the server, but still send, and when they log out the server doesn't log them out properly.

bug

Are we going to continue to maintain the Python renderer, if not should we remove it?

question
renderer

There definitely seems to be a memory leak in the C renderer. After leaving it running for a few hours it slowed to a complete stop.

bug
needs figuring out
renderer

Using the h button to attack mobs is a bit clunky, as it is out of the way of the commonly used inputs. Intelligently using the k "use" button to...

question
game play

There are far too many caves. We can't reduce their density by tweaking the `cave_chance` attribute, because that results in no caves being generated because the CA requires many `air_points`...

needs figuring out
terrain gen

ATM the lighting buffer is used both for rendering, and for mob spawning. When spawning mobs, a new lighting buffer is created covering the spawn radius for each player. Because...

rewrite
renderer