Oliver Faircliff
Oliver Faircliff
 The initial (or second?) frame of the output doesn't seem to have it's state updated correctly, because the sky gets darker without it re-printing the sky. This becomes obvious...
More terrain generation features would be a good idea. This is an issue to collect a list of possible ideas and work out how to implement them. Due to the...
In the `Game` object, we have the `reload_slices` method (triggered by `event_unload_slices` from a client after loading chunks) which trims the loaded map down to the edges of all the...
Clients sometimes stop receiving updates from the server, but still send, and when they log out the server doesn't log them out properly.
Are we going to continue to maintain the Python renderer, if not should we remove it?
There definitely seems to be a memory leak in the C renderer. After leaving it running for a few hours it slowed to a complete stop.
Using the h button to attack mobs is a bit clunky, as it is out of the way of the commonly used inputs. Intelligently using the k "use" button to...
There are far too many caves. We can't reduce their density by tweaking the `cave_chance` attribute, because that results in no caves being generated because the CA requires many `air_points`...
ATM the lighting buffer is used both for rendering, and for mob spawning. When spawning mobs, a new lighting buffer is created covering the spawn radius for each player. Because...