Oliver Faircliff
Oliver Faircliff
Windows
It would be nice if we could get it running on most platforms. I sorta got it running on Windows, the main hurdle to get it running was input, then...
Related to #71, we need to blend the borders between the biomes, so a you don't end up with a wall of trees on the border between plains and a...
As we add more structures to the game ( #10 ), it is going to get messy with each of them having roughly the same code, just with some different...
Biomes
The current implementation of biomes is just identified by the spawn rate of trees. This makes it hard to use for anything else, it should be rewritten to identify biomes...
The current biome generation algorithm is weird, this makes it difficult/impossible to adapt to the new 'feature' system. Other features depend on the biome for the current slice, which depends...
Linking to #64, we should probably increase the chunk size. Because we read a file whenever we load a chunk, we should try to make that happen as little as...
As an alternative to looping over neighbouring slices while generating terrain to find features such as hill peaks or biomes: As we only generate the slices in chunks anyway, we...
A general issue for collecting ideas/resources for improvements to the I/O. ### Links http://invisible-island.net/ncurses/hackguide.html http://invisible-island.net/ncurses/ncurses.faq.html#additional_reading http://www.tldp.org/HOWTO/Text-Terminal-HOWTO.html
Using Unicode we can probably create a much better looking blocks, the problem is finding the correct characters to use, I have found a few possibilities using [this](http://shapecatcher.com) site. We...