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C Memory Leak

Open olls opened this issue 9 years ago • 2 comments

There definitely seems to be a memory leak in the C renderer. After leaving it running for a few hours it slowed to a complete stop.

olls avatar Jan 08 '17 20:01 olls

This is definitely a problem

olls avatar Jan 24 '17 20:01 olls

Could be caused by the ObjectsMap. It will malloc new Objects on a collision, which will probably happen when there are multiple mobs on screen, but it never free's them.

olls avatar Dec 13 '20 00:12 olls