oleksandrchainsafe
oleksandrchainsafe
Refactored ISigner's async `GetAddress()` method into a sync `PublicAddress` property as none of the implementations required async. **This introduces breaking changes for the users. TODO: Merge into a release branch...
Original Call & Send methods of Contract class operate with arrays of object `object[]`, for both input and output values. This leads to a lot of boilerplate code each time...
Currently **Call() & Send()** methods take **array of `object` as arguments**. Same happens with a return value. This is very non-convenient and creates a boilerplate of code each time you...
## Acceptance Criteria > Generated by [Zenhub AI](https://www.zenhub.com/ai) - [ ] **Scenario: Signer.GetAddress() should be a sync method and return string address directly without Task** - Given the Signer.GetAddress() method...
**Title: Implementing Ethereum loot boxes UI - Unity SDK Integration** **Issue Description:** **Overview:** This GitHub issue aims to focus on implementing the user interface (UI) part for Ethereum Lootboxes functionality...
Removed static Erc20, Erc721, Erc1155 utility classes from package scripts and added corresponding built-in contracts (ErcXXContract) and services (ErcXXService) to the core solution. Introduced IpfsHelper.
**Summary** Refine and optimize Erc20, Erc721, Erc1155 static utility classes. **Suggested features or ways to address the summary** There are two options: - Turn static ErcXX utility classes into services...
Added support for all query parameters provided by the API to the Marketplace Client. You can load items of specific marketplace, and set filters and sorting options as request parameters.
- [ ] Research MUD and the concept of autonomous worlds - [ ] Research Nethereum integration of MUD - [ ] Get estimate for Nethereum MUD integration into web3.unity...