ohmaya
ohmaya
AMD_TRESSFX_VERSION_MINOR = 1
AMD_TRESSFX_VERSION_MINOR = 1
gpuopen_**geometry**fx_update_vs_files.bat => gpuopen_**tress**fx_update_vs_files.bat
Chapter 7. Primitive Assembly and Rasterization > 2. Drawing Primitives "The first method is to instruct OpenGL ES to read vertex attributes once or **multiple times per instance** using the...
Need to: - have an Actor with Cloth https://development--o3deorg.netlify.app/docs/user-guide/interactivity/physics/nvidia-cloth/actors/ - add a collider https://development--o3deorg.netlify.app/docs/user-guide/visualization/animation/character-editor/cloth-colliders/ https://github.com/o3de/o3de/blob/development/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ClothComponentMesh.cpp#L188 // It will return a valid instance if it's an actor with cloth colliders in...
Enough time : ) This does not really affect me.
Yeah, it might be a Mitsuba question. I took scenes/classroom/scene.xml and added the following: ``` ``` There didn't seem to be new lights in the rendering. scenes\bedroom\scene.xml contains 2 area...
Lumen.exe scenes/bedroom/scene.xml - Path: Bright sky through the window behind the curtain - **BDPT/VCM/ReSTIRGI: Black sky** Thanks.
Ghost
Hi, We see ghost in final denoised image in our integration when rotating the camera. 1 difference in validation > DIFF FRAMES/SPEC FRAMES image between NRDSample and our integration we...
https://github.com/o3de/o3de/discussions/14307