ohmaya

Results 26 issues of ohmaya

https://github.com/Autodesk/Aurora/blob/main/Doc/HdAurora.md#deploying-hdaurora The deployment (**to a USD build from official USD GitHub**) seemed to be successful. Then I launched usdview with the .usda file without specifying --renderer. On the UI, I...

enhancement

VulkanSDK 1.3.204.1 D3D is good.

It is mentioned that [Autodesk fork of USD](https://github.com/autodesk-forks/USD/tree/adsk/feature/hgiraytracing) is used. - By running the steps in https://github.com/Autodesk/Aurora#quick-start - The source of Autodesk fork of USD should be downloaded into AuroraExternals\src\USD-22.08-Aurora-v22.11...

Hi, I was not able to clone the submodules, so I got the HSR source code by Download ZIP, and also those **listed directly in .gitmodules (not including every recursive...

For example, BuildFSRSolutionNative.bat, launch any *VK configuration in Visual Studio. Both the 3D rendering and the UI are gray-ish. I'm on a mobile 4090. Thanks.

Looks like the upscaler is simply FSR 2: https://gpuopen.com/manuals/fidelityfx_sdk/fidelityfx_sdk-page_techniques_super-resolution-upscaler/ FSR 3 has the additional frameinterpolation: https://gpuopen.com/manuals/fidelityfx_sdk/fidelityfx_sdk-page_techniques_super-resolution-interpolation/ https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/release-FSR3-3.0.3/sdk/src/components/fsr3upscaler/ffx_fsr3upscaler.cpp#L998 While this upscaler code mention "need to clear here since we need the...

Will generate FidelityFX SDK.sln. Launch FFX_FSR project. [Result] Dialog saying "No framework instance to query". ``` KernelBase.dll!00007ff864e4567c() Unknown vcruntime140d.dll!00007ff8121db760() Unknown > ffx_backend_cauldron_x64DX12D.dll!cauldron::CauldronCritical(const wchar_t * format, ...) Line 91 C++ ffx_backend_cauldron_x64DX12D.dll!cauldron::CauldronAssert(cauldron::AssertLevel...

For example, for FSR3Upscaler. Maybe: ``` typedef enum Fsr3BackendTypes : uint32_t { FSR3_BACKEND_SHARED_RESOURCES, FSR3_BACKEND_UPSCALING, FSR3_BACKEND_FRAME_INTERPOLATION, FSR3_BACKEND_COUNT } Fsr3BackendTypes; ``` ``` int effectCounts[] = {1, 1, 2}; for (auto i =...

I was integrating https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/tree/release-FSR3-3.0.3/sdk, by: ``` FetchContent_Declare( GIT_REPOSITORY ... .git SOURCE_SUBDIR sdk ``` Hopefully, this does not process content above /sdk. 1 of my engine's RHI DX12 projects contains a...