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Comprehensive cross-platform input for GameMaker

Results 30 Input issues
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[alynne edit] see https://github.com/libretro/retroarch-joypad-autoconfig/issues/852#issuecomment-1220880439

nope :expressionless:
upstream bug 💧
platform-windows 💢
device-gamepad 🎾
workaround 🔧
platform-desktop-native 🖥️

Thumbstick axes may report out of range in DInput. Issue can be adressed by manually recalibrating with the Windows game controller dialog. This is apparently a Windows driver issue as...

nope :expressionless:
upstream bug 💧
platform-windows 💢
device-gamepad 🎾
workaround 🔧
platform-desktop-native 🖥️

~~Issue does not seem to exhibit in GM runner normally, eg. printing connected gamepad descriptions in a blank project~~ Upstream bug after all. This is a hotplugging issue: restarting the...

nope :expressionless:
upstream bug 💧
platform-ios 📱
device-gamepad 🎾
workaround 🔧

Updates JSDoc to make it more compatible with Feather. None of __xxx functions were updated, but about 160 main ones were. Deprecated ones are marked with `/// @ignore`.

feature :thought_balloon:
opinions pls :question:

Nonblacklisted gamepad axes resting at nonzero blocks source hotswap

bug :sweat_smile:
platform-android 🤖
device-gamepad 🎾
platform-desktop-native 🖥️

Combo system is kinda limited and hard to use. Needs a lot of work

feature :thought_balloon:

Not sure if this already exists but it would be pretty neat to have a feature where you can check if you've quickly tapped the control stick on a gamepad...

feature :thought_balloon:
device-gamepad 🎾

platform-macos 🍏
device-gamepad 🎾

Presently, gamepad device handling assumes all joystick devices are gamepads. As long as library users assume this as well, no issues arise. However, if a player plugs in a flight...

feature :thought_balloon:
device-gamepad 🎾