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Comprehensive cross-platform input for GameMaker

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GM's `gamepad_get_description()` returns a hex-encoded string that vaguely describes what gamepad is connected. Unfortunately, this string is truncated and doesn't match known gamepad descriptions so this indicates OGX is using...

nope :expressionless:
upstream bug 💧
platform-web 🕷️
device-gamepad 🎾

feature :thought_balloon:
platform-android 🤖
platform-ios 📱
device-touch 🦔

We have reason to hope that GM's IO will improve in the long term; in order to ease an eventual transition and improve transparency both in the library and in...

upstream bug 💧
documentation ✏️

For some reason, Firefox doesn't discover XInput gamepads but *does* discover DInput gamepads. Chrome is fine.

nope :expressionless:
upstream bug 💧
platform-windows 💢
platform-web 🕷️
device-gamepad 🎾

- Quirks - [ ] Windows PlayStation/Switch controller BT woes - [ ] iOS gamepad type woes - [ ] Window focus - Add - [x] Haptics - [x] Pause...

documentation ✏️

IT IS TIME I'll likely need to do some work in this direction in the next couple years anyway so it'd be good to learn more about touch interfaces in...

feature :thought_balloon:
device-touch 🦔

Not entirely sure where we're at with touch support in general, and especially not for non-mobile devices.

feature :thought_balloon:
opinions pls :question:
platform-console 📦
device-touch 🦔
platform-desktop-native 🖥️

It's common to do stuff like this: ``` image_angle = input_direction("left", "right", "up", "down"); ``` which then causes issues because `input_direction()` returns `undefined` when e.g. a thumbstick is in a...

feature :thought_balloon:

feature :thought_balloon: