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Connecting multiple gamepads of different types produces incorrect device name (description) on iOS
~~Issue does not seem to exhibit in GM runner normally, eg. printing connected gamepad descriptions in a blank project~~
Upstream bug after all. This is a hotplugging issue: restarting the app after pairing controllers behaves as expected
Bug filed with YYG
Fixed upstream
Do you know which GM version this was fixed in?
In-Game: [iOS] gamepad_get_description() values do not update correctly when multiple devices are paired mid-game