odecay
odecay
bors merge
Ah thats likely the issue! I've not been moving p1 at all but I think sometimes the enemies knock them forward and that must allow p1 to move past that...
> I think we should change the wording of this, to make it clear that it's an intended upgrade of a current functionality, so that it's also more obvious for...
Alright im working on this, trying to figure out how to make a `TextureAtlas` from multiple textures but also using `TextureAtlas::from_grid()` since the other alternative seems like it is specifying...
 example with player, note the z value and background sprite covering fishy
Would it not just get overwritten by the ysort system? I tried adding an offset in ysort system but it didn't seem to help
I also tried offsetting the parallax layers in the level file but it didn't behave as expected
That would be compoundingly adding the y to the z every frame though
Im going to just add a set value for now so we can get a release out. I tried and it works with 300. But going to leave this open...
https://github.com/fishfolks/punchy/pull/244