odecay

Results 34 comments of odecay

Im still kindof suspicious about switching to 3d physics for attack collisions, I cant think of a scenario where you have an attack or projectile visually overlap with an enemy...

I get that but the alternative is you have a scenario where its not clear to players when an attack should and shouldn't be able to hit enemies visually.

Hmm +1 to adding shadows in general, It will help with depth perception, but I still dont think it entirely solves this problem. Although if they were in you could...

Hmm like using the projection on the ground plane instead of projection on screen plane to do collisions?

I think I prefer going full 3d over using ground plane projection to determine collisions. edit: or at least i'm not sold on it yet.

I also like the display damage counter but no healthbar style.

For anyone that wants a bit more context on the change in 0.8 that enables this https://bevyengine.org/news/bevy-0-8/#scripting-modding-progress-untyped-ecs-apis It would be really cool if we could collaborate with bevy_mod_js_scripting if it...

Its not a bug, right now there just isn't anything that happens after beating all enemies. I do think we should have some sort of arrow indicator though. We will...

The final design for these items would be something like this. A crate, entity spawned with `Damageable` and `Health` components. It should be able to contain another item. It should...

We have an animation for starting up bomb throw now, I think there is a bomb animation in jumpy assets. With those together I think assets are ready for implementing...