omar
omar
Batch of small update - high profile stuff but very few visible tools, so this is more of a "hey this is somehow using dear imgui" than example of fancy...
Timelapse View for HG (Mercurial) https://github.com/jschmidt42/timelapse > Show all file revisions in a time-browsable view (designed for Unity mercurial repos) > Base all file revision on a common ancestor and...
From 22 Racing Series (by GOATi) http://22series.com/  From Onrush (by Codemasters) http://www.codemasters.com/game/onrush/ 
Thanks for your screenshots and detailed feedback @JSandusky. > History and Log in particular use so much color that push/pop styling was becoming a time-sink for both, Do you mean...
@JSandusky > I'll raise a perf-thread independently, but in the case of the screenshots it's the tree and log eating performance. By Massively I mean between twice and thrice -...
A crowded shot from the game Barbearian ("fast-paced hack'n'slash") [homepage](http://www.gimblll.com/barbearian/) / [steam](https://store.steampowered.com/app/813450/Barbearian/) / [ios](https://itunes.apple.com/us/app/barbearian/id1351822099) 
This seems particularly fishy. The high-level selection stuff seems wildly unrelated to Vulkan rendering and to that libdecor-gtk library. My guess is that you omitted code/logic that may have an...
TexGraph by @galloscript https://galloscript.itch.io/texgraph Video https://www.youtube.com/watch?v=sIeFfblxcUw  
Screenshot from Crossout (https://crossout.net) courtesy of @vuhdo 
> Bob's Game uses Dear ImGui according to the commented lines. These are literally the only lines referring to ImGui in that repo you linked, it therefore does not use...