obligaron

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As @StephenCWills [pointed out](https://github.com/diasurgical/devilutionX/pull/4149#discussion_r851291416) the game handles loading from main menu different then in-game menu / quick-load. So it seems we need to apply this fix at two places. Your...

I thought again about the function name `IsDiabloDead`. Perhaps we should rename it to `InitProcessPlayers` and set `gbProcessPlayers` directly in the function? 🤔

I tried to reproduce this in master and 1.4. But had no luck. 😢 I noticed some interesting things from the video, when the bug happens - You never see...

Thanks @StephenCWills that helped a lot. 🙂 The issue is that the attack animation and the walk animation have different number of frames. That means player mode is still `PM_ATTACK`...

Note: I'm still in favor to a `killall` or `clear monsters` command 😉 This would helps testing the multiplayer quests.

> Does it happen in vanilla? Yes it also happens in orginal hellfire.

I looked a bit at the problem and want to share what I discovered so far. - When you click the right mouse button `RightMouseDown` is called. `RightMouseDown` calls `CheckPlrSpell`...

Looks like this is already missing in the `cl2`/`mpq`, so not much we can do. 😢

Additional Question: if we change the item generation in a 1 way compatible way. Should we also use a better random number generator for the new item generator? It's not...

Take your time. We are in no hurry. 🙂 > 1. When you did the tests. Have you seen them failing? Could you share the stack tract of the failures...