obligaron
obligaron
Classic PvP Mode currently contains two features - Reintroduce diagonal/sidewalk missile immunity (only for player vs player; monster aren't affected) - Disables mouse-hold feature (only for player attacks; wanted feature...
Fixes #4384 Notes: - After investigating this is the same problem as #2837. - Extract fix from #2831 in new function (first commit). - Used the same logic for `SpawnLightning`...
Fixes #5185 (second try 😉) This PR fixes the warp positions (hopefully) and changes some spawn positions (for examples see bottom). Please review the changed spawn positions especially. I think...
Fixes #1690
## Behaviour changes * Support Scenario-Level Parallelization for MsTest (`ExecutionScope.MethodLevel`) * MsTest: Each Scenario has it's own/new `ITestRunner`, `ITestExecutionEngine` and `IContextManager` instance (before one instance was reused) * `ITestRunner`, `ITestExecutionEngine`...
I tried to create some debug items for testing (with `dev.items.spawn`) and sometimes I encountered an infinite loop in `TryRandomUniqueItem`. After some debugging I found out that it is trying...
### 🤔 What's changed? This PR improves the execution time of Reqnroll.SystemTests. This is mainly done by two changes. #### 1. Use global nuget cache by default Currently the execution...
See [CSHARP-5348](https://jira.mongodb.org/browse/CSHARP-5348) for details. This PR is split into three commits - First, adds PopContext if it is missing from Bson*Context (no logic change) - Second, adds a PushContext method...