Alisa Lain

Results 72 comments of Alisa Lain

Well, it's already been a bit since godot 4 beta came out and with c# Seems pretty stable to start porting

Wow, that's rough. My instance of godot 4 works almost fine, except fact it duplicates c# scripts references

Will dart:ffi lib be used in gd4 bindings? Like, logically it's much easier to do it that way and just typedef it all to usual names

Dart is a nice language but i really don't understand why do such limited amount of types Like, why if you do something like that u need to go full...

Dartffi is still like a band-aid, I'm talking primitive types that u can have with no external lib or something

Using dart:ffi as normal types can be difficult sometimes. But overall, I'm just a unhappy gremlin who likes everything being nicely strictly typed

So.. we're moving from here to Docusaurus? D https://github.com/godot-dlang/godot-dlang gd4 support is there but there's still some bugs

Then I guess this repo needs some clarification that it's for gd3 Renaming it would break existing links, so perhaps a change in readme then

If you could point me in general direction (files that are responsible for that) where I could try and hack it myself (maybe with pr) I'd be really greatful

Also I'd note that this option would feel much more natural if code-d would use vscode's tab config,aka: ```d // If tabs are set to be 2 spaces /** Params:...