Alisa Lain

Results 72 comments of Alisa Lain

Hmm, it's kinda all three of them... This is me trying combinations It works correctly all the time only when all three are present But now I got just third...

```diff diff --git a/usr/lib/python3.12/site-packages/libqtile/backend/x11/window.py b/window.py index 03711b1..bb5cc3d 100644 --- a/usr/lib/python3.12/site-packages/libqtile/backend/x11/window.py +++ b/window.py @@ -345,6 +345,8 @@ class XWindow: # the value wasn't an iterable and wasn't a string, so let's...

I think I'm fine living with those names in my log for the time So... What do we do now?

Seems it's all same ```python if name == "_NET_DESKTOP_NAMES": logger.warning("%s", str(type(value))) logger.warning("%d", id(value)) logger.warning("%s", value) logger.warning("%s", str(type(value))) logger.warning("%d", id(value)) ``` ```python 2024-05-13 20:21:14,225 WARNING libqtile window.py:set_property():L349 2024-05-13 20:21:14,225 WARNING libqtile...

```python 2024-05-13 20:24:59,262 WARNING libqtile window.py:set_property():L349 2024-05-13 20:24:59,262 WARNING libqtile window.py:set_property():L350 130359984524912 2024-05-13 20:24:59,262 WARNING libqtile window.py:set_property():L352 2024-05-13 20:24:59,262 WARNING libqtile window.py:set_property():L353 130359984524912 ```

And desktop names are also fixed there...

https://github.com/godot-dlang/godot-dlang/blob/master/src/godot/api/register.d#L130-L132 Found place where initialization begins. Also looking at https://docs.godotengine.org/en/latest/classes/class_nativeextension.html We might pull out this part, though I'm not sure ``` enum InitializationLevel: INITIALIZATION_LEVEL_CORE = 0 INITIALIZATION_LEVEL_SERVERS = 1 INITIALIZATION_LEVEL_SCENE...

I don't think that this should be expected Maybe it's a bug in gdextension... Or they want to change init levels soon, who knows

I think I found how to solve it in somewhat easy way, no passing anything to godot, just check on our side if something is `@Tool` and what level godot...

From issue on C++ bindings: --- Unfortunately, this is not what MODULE_INITALIZATION_LEVEL_SCENE and MODULE_INITIALIZATION_LEVEL_EDITOR are for. Just like in Godot modules defined in the engine, any nodes that are registered...