Alisa Lain
Alisa Lain
Why `@RuntineOnly`? Why not everything run in runtime as default? Or perhaps a `version` specifier for which one is default
I mean, technically having, idk, checking for `version(DEFAULT_RUNTIME)` in where it matters with you explicitly needing to enable it would be better choice imo And then instead of defining runtime...
I don't agree, option to opt-in or opt-out is better, but ok
Well, I guess it's +1 task in pregenerator to read icon attribute Something along ```d @EditorIcon("KinematicBody2D") class Player: KinematicBody2D {} ```
For now it doesn't really matter too much. It's just an eye candy
Well, that's easy then Needs to be in wiki or at least example then and this issue can be closed, though having pregenerator do something would be still nice
Also I'd add if to do some fixes for #11 and #12 then it all needs to be hard checked if type is type (like vector, packedarray) or if type...
I'd also add that if to go with something like #11 then generator has to be more "self-aware" (which probably would take a lot of memory) and remember what is...
Probably will have to use "preRunCommands" option in dub and print all caps message if classes haven't been generated
Didn't think about traits, yea, that's much better