Éric Renaud-Houde
Éric Renaud-Houde
Where the eye separation = 0 (both eyes rendering the same thing). This can be useful for 360 video support.
This is again needed for 360 images & video support because you don't want the user to move its viewpoint inside the virtual video sphere. Yes you could make the...
The AnimTrack::getValue needs a rewrite for accurately playing loops. As it stands, the looping implementation is both confusing and inaccurate. The transition from the last frame to the first has...
If a SkinnedVboMesh is created with loadResource(), the resource filepath passed to Assimp only works when the app is launched via Visual Studio. Launching the .exe manually causes a crash....
https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/overviews-direct3d-11-hlsl