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Erroneous AnimTrack loop logic

Open num3ric opened this issue 10 years ago • 0 comments

The AnimTrack::getValue needs a rewrite for accurately playing loops. As it stands, the looping implementation is both confusing and inaccurate.

The transition from the last frame to the first has to be reviewed.

num3ric avatar Mar 12 '14 15:03 num3ric