Lindsey

Results 66 comments of Lindsey

> Text is definitely very small (I'm scaling at 175%). Would it be possible to have it respect the editor scale preference (`EditorGUIUtility.pixelsPerPoint`)? Works, though! ![image](https://user-images.githubusercontent.com/355687/152570676-37486515-35d5-44a8-aa6e-4a74a430a987.png) Hmm, seems its already...

I changed https://github.com/Henry00IS/ShapeEditor/blob/3159a0e03c07929bc7dbc0875476b072493d6676/Scripts/Editor/ShapeEditorWindow.Editor.cs#L201 to: ```csharp /// The width of the window in screen space multiplied by UI scaling. internal float width => math.floor(position.width * ( EditorGUIUtility.pixelsPerPoint / 1.5f )); ///...

Scaling seems correct now, but the text is still blurry. Do you rasterize your text at one resolution only?

The icons are fine, as long as they keep point filtering. Lines and borders never really seemed to have any issues, and I assume those are calculated in shaders. Using...

A cleaner solution to this would be to use `(Texture2D)EditorGUIUtility.TrIconContent( "d_clear@2x" ).image` to use the built-in icon. This will remove the need for extra icons in the package, and use...