Lindsey
Lindsey
I tested both using `searchInFolders` and without. Even tried putting the direct path. It refuses to use `Packages/` at all. Mirroring the behaviour in the asset browser. Maybe this is...
Just tested a direct load like that and got nothing. Using both the package name and the directory path.
Interestingly enough, I cannot get this to work, even with the simplest test. ``` using UnityEngine; using UnityEditor; [CustomEditor(typeof(BoxCollider))] public class AssetTestGUI : Editor { public static Texture2D TestTex {...
The structure of the tool does not allow for moving it outside of the plugins folder. RealtimeCSG was never designed to be put in a package as it was designed...
This would require a lot of back-end changes with the native code (that actually does the CSG and data generation), which i don't know enough about to implement, along with...
See PR #379. Currently waiting on feedback from the author. In the meantime, you can use CTRL+F3 to toggle RCSG on/off.
Hey everyone, apologies for taking so long to get around to this. This is a bug, and is intended to be fixed. RealtimeCSG is supposed to generate materials for the...
Hey! Apologies on taking a bit to get back to you. There isn't much for you to do *yet*. I need to test and verify it doesn't break things in...
> Aside from the UX decisions, is it technically practical to do this piece by piece? It'd have to be done all at once if the existing layout is kept,...
Unfortunately RealtimeCSG does not support apple silicon, or Linux. It's a wish of a handful of people, but I don't have any M1 systems to test/compile on.