realtime-CSG-for-unity
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DllNotFoundException: RealtimeCSG[1_559] with M1 Mac
Hi, I'm running Unity 2021.3 Mac M1 Silicon with the realtime-csg 1.60.1 from this repo.
On import I get the exception below. Any ideas how I can fix?
UPDATE: I guessing a rebuild of the editor dll from the c++ source on M1 is the only way to fix this :/ Booting up my old PC to use instead for now!
DllNotFoundException: RealtimeCSG[1_559] assembly:<unknown assembly> type:<unknown type> member:(null)
RealtimeCSG.NativeMethodBindings.RegisterUnityMethods () (at Library/PackageCache/com.prenominal.realtimecsg@9f25003116/Plugins/Editor/Scripts/Control/Bindings/NativeMethodBindings.cs:112)
RealtimeCSG.UpdateLoop.OnFirstUpdate () (at Library/PackageCache/com.prenominal.realtimecsg@9f25003116/Plugins/Editor/Scripts/Control/Managers/UpdateLoop.cs:190)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:356)
Unfortunately RealtimeCSG does not support apple silicon, or Linux. It's a wish of a handful of people, but I don't have any M1 systems to test/compile on.
Any plan in the near future for starting to support them, using something like MacStadium, VirtualMacOSX, or any other cloud-based service?
Or is the ROI just too low for this to be a thought right now?
To be clear, I have only know about this library for like 1 hour, so the question totally might come off as naive, since I have no clue what the buildchain looks like, and also not taking account for the OS specific stuff you might be using.
Any plan in the near future for starting to support them, using something like MacStadium, VirtualMacOSX, or any other cloud-based service?
Unfortunately there are no plans for supporting M1 machines. Once Linux support is completed, there will be no farther platforms supported.