ue4-rts
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Real-time strategy plugin and showcase for Unreal Engine 4.
Feature request
I created an attack with a radius of 20 for a melee unit, so the damage is instantly applied once the unit reach its target, which is not convenient since...
I'm currently studying at 11-th grade and I ain't good enough to understand some parts of manual:  I tried to make it with c++, but it didn't work, is...
pull
It was hard to go through different manual files while I was trying to learn this plugin. So, I added the content from all the md files to Manual.md and...
1, Addselection & toggleselection action doesn't work, how to solve this problem? 2, New Control group doesn't override old control group, which makes one unit respond to multiple LoadControlGroup actions.
Support for flying units such as fixed wing aircraft, dragons, etc. would be a welcome addition.
Fog of war can now be adjusted by color and if the known area should be desaturated or multiplied with a color
The default collision is "OverlapAll" which makes my moving order target located at the Volume box instead of landscape. I change it to "NoCollision" so that my unit pawns can...