NovelRT
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A cross-platform 2D game engine accompanied by a strong toolset for visual novels.
It was proposed as a minor todo in #362 that we add a roatation-supported intersects check, that explicitly states that it is slower than our current AABB check, but will...
As per #263 new exceptions are required to handle the new runtime errors that currently exist in that part of the codebase. At present I am considering a `VulkanMemoryMapFailureException` and...
After looking at our labels, I'm thinking there might be a better way to organise our issues and PRs, which might also enable the "projects" boards to work better. So...
At this current moment in time, we have `NovelRT::Animation::SpriteAnimator` which is hard-coded to update an `ImageRect` in a certain fashion based on the engine delta, like so: ```cpp void SpriteAnimator::constructAnimation(double...
It would help a lot for people who want to try using the engine as the sample doesn't give a clear enough picture of how the engine actually works. I...
Currently, we've received some feedback for JS/Node support, however this has not been _fully_ looked into. At the moment, the following research needs to be done: - Emscripten viability [...
Seeing as how we tend to have slight issues when it comes to having new contributors start building, we should probably write some steps to build NovelRT. Included sections would...
### Why? TL;DR - Low-entry for users who aren't familiar with coding - Better overview of branching dialogue - Can allow for a more cohesive UX* Many games that contain...
There has been many discussions about LLAPI supporting a variety of games. To that end, I am wondering if we should provide physics support via Box2D or Bullet. It would...
Currently, we have no implementation for an asset loading/registering system. This is useful for many different things, and also relates to #24 - an asset database would be nice for...