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A cross-platform 2D game engine accompanied by a strong toolset for visual novels.

Results 112 NovelRT issues
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We need a way to simplify calculating the positions of objects relative to other key points in the window. Specifically things such as the world space margins and probably other...

proposal

As the title suggests, currently we only handle the updating of the root set of each component buffer sequentially (on the "main" thread, if you prefer). Given the nature of...

help wanted
engine core
hacktoberfest

These are just a hack until we support runtime loading.

miscellaneous

In short - most implementation details are abstracted for hot plugin loading capabilities. We should be doing the same for narrative plugins i.e. fabulist, but we don't really have time...

feature
engine core
engine api

This ticket is mostly just a bit of bulk work, and should be doable by anyone who can understand basic C and basic C++. There is currently no well-defined C...

good first issue
feature
engine api

Given our move to FetchContent-driven dependencies we need to make sure installed copies of the engine still work.

cmake

This PR is a joint effort between myself and @FiniteReality to add ECS support for Fabulist. This is only an MVP implementation. As such, there isn't really abstractions yet, just...

feature
engine core
engine api

After #383 we're currently stuck without any form of interface for non-programmers. We should implement [Fabulist](https://github.com/NovelRT/Fabulist), our new VN language into NovelRT. The idea is roughly: - Fabulist is used...

feature

As per the title I believe our defines for methods such as memcpy_s are incorrectly placed. In addition I believ the issue also affects Win32. This is a side effect...

bug
good first issue
windows
linux: ubuntu