NovelRT
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A cross-platform 2D game engine accompanied by a strong toolset for visual novels.
We need a way to simplify calculating the positions of objects relative to other key points in the window. Specifically things such as the world space margins and probably other...
As the title suggests, currently we only handle the updating of the root set of each component buffer sequentially (on the "main" thread, if you prefer). Given the nature of...
These are just a hack until we support runtime loading.
In short - most implementation details are abstracted for hot plugin loading capabilities. We should be doing the same for narrative plugins i.e. fabulist, but we don't really have time...
This ticket is mostly just a bit of bulk work, and should be doable by anyone who can understand basic C and basic C++. There is currently no well-defined C...
Given our move to FetchContent-driven dependencies we need to make sure installed copies of the engine still work.
This should be a very low cost fix with good robustness benefit.
This PR is a joint effort between myself and @FiniteReality to add ECS support for Fabulist. This is only an MVP implementation. As such, there isn't really abstractions yet, just...
After #383 we're currently stuck without any form of interface for non-programmers. We should implement [Fabulist](https://github.com/NovelRT/Fabulist), our new VN language into NovelRT. The idea is roughly: - Fabulist is used...
As per the title I believe our defines for methods such as memcpy_s are incorrectly placed. In addition I believ the issue also affects Win32. This is a side effect...