Tamion

Results 19 issues of Tamion

resolves #10137 no idea if there are any other blocks that grant effects, conduits and beacons are the only ones i know of

type: feature

resolves #8916 i was unsure where to add checks but i think they fit pretty nicely where they are now.

resolves #8729 i decided to store the entities in a set since its not like there is one entity pushing another it just depends on which entity gets ticked first...

closes #9919 (inventory desync doesn't seem to be an issue anymore since the arrow just gets consumed even when cancelled) closes #7702 (same here) closes #11113 closes #10665 --- Download...

build-pr-jar

closes #9942 Adds a RayTraceBuilder which can be constructed using a starting Location, direction and max distance. I am currently still unsure of how to integrate the raytrace methods on...

resolves #10058 perhaps a getRemovers should be added since mulitple boats can be responsible for breaking an entity. let me know what you think

Since Windows Defender fucking with Intellij and WSL performance is a very common issue, i think the fix which worked for a lot of people (including me) should be mentioned...

resolves #10295 i wasn't able to prevent the player from trying to stop using the item so i just added a little warning to the startUsingItem method. (Also there is...

resolves #10177 config naming/structure might need some changes, i didn't wanna break existing configs so i just did it like this. currently doesn't work for Raiders as those have extra...