Tamion
Tamion
I agree, however i will wait since i am sure maintainers are gonna have something to say about the naming too
Perhaps a simple setSendActionRow (or better name) method could be added to the PlayerEnter/LeaveEvents so plugins can disable it and if required, handle action bars manually.
i have been using the hasStarted boolean from Watchdog since that kinda behaves like a isreloading boolean. however the watchdog thread is not started until after the first tick is...
due to mojang moving logic around the arrow itemstack will now get removed before the event is even called. easiest way to deal with this seems to just give the...
We could either add some checks regarding those enchantments (not sure about the state changes though) or we do some refactoring and remove the item after the event is called....
Problem: EntityShootBowEvent is called for Crossbows. Is that intended behaivour? If it is what are we supposed to do when the event is cancelled/consumeItem is set to false? just leaving...
it does have a popup to add the project directory to the exclusions however in that case that is not sufficient
should be more accurate now EDIT: Also i think it would be worth adding an index to the Contributing.md as especially new contributors might want to search up specific topics...
> Github show a index buy you need click an icon for that if im not wrong oh yeah forgot that existed